Thursday, January 24, 2008

ACM 315, Game Demo Animation

Here's a short animation I did in Flash demo-ing a game that my class is mimicking. We have 6 artists and about 10 programmers. The artists come up with assets (the images of the ball, bumpers, bricks, brick disappearing animations, background) and then we give the assets to the programmers and they take the actual game script of a basic, pong-type game (found on the adobe site somewhere) and substitute our assets into the script so it doesn't look plain. So when they're done, the artist's assets will be the images and animations in the game.

It was hard working with the pixels because the asset sizes were so small, but it was pretty cool seeing our stuff in action. I had to learn and re-learn flash to make everything work. With that, the artists had to learn Flash and come up with a mock animation of how the game would look and how the game sounds would look. So I got to re-learn tweening (motion and shape) and figure out what would work. So this is what I came up with:



When the programmers are done, I'd say a person would actually be able to control the bumper and play this as a game. It's supposed to be due Tuesday, so we'll see how it turns out! :)

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