Well, here is my cat with arms. I fixed the foot roll problem before I added in the arms. The fingers were fun to try and rotate.. I almost didn't get it to work but here it is. I was playing around with actually making my kitty move... it's on another file on my computer. I think it looks okay.. I have to fix the fact that, on some frames, it looks like he slides across the floor.
I don't know if anyone else feels this way.. but I feel somewhat... naked without my sketchbook. Like a part of me is missing. :( I'll have to scrounge up the sketchbook I was using before ACM.
But yes, here is my still cat walk with arms.
Enjoy~
Wednesday, February 28, 2007
Monday, February 26, 2007
Sunday, February 25, 2007
Still Cat Walk v.1.2
Links are going to have to suffice for now till I make smaller renders of my movies. Linda has uploaded my walk vid for me and it'll be a text link for now until I get a chance to make a picture link for it. Hopefully it looks better. Still working on the UH server problem.
In the first version, there was a slight glitch in the leg movement the second time around, but it has been fixed in this version.
[edit 02/26/07]
It's kind of big... I made the width and height too big, so it's going to be a link for now. But, thanks to Art, I have the code to put the videos correctly on my blog from now on.. and I may have solved my uploading problem with the UH server.
You have to download the vid to see it!!
You do this by right-clicking --> Save target as.. I don't have this version on Maya anymore. I forgot to create the separate file and I just revised and saved over the old one. So this is the only version I have. It's too big to do a regular embed and I'm not sure of the coding to move where it would resize so... yeah. Sorry^^;
Cat Walk Version 1.2 (no arms)
In the first version, there was a slight glitch in the leg movement the second time around, but it has been fixed in this version.
[edit 02/26/07]
It's kind of big... I made the width and height too big, so it's going to be a link for now. But, thanks to Art, I have the code to put the videos correctly on my blog from now on.. and I may have solved my uploading problem with the UH server.
You have to download the vid to see it!!
You do this by right-clicking --> Save target as.. I don't have this version on Maya anymore. I forgot to create the separate file and I just revised and saved over the old one. So this is the only version I have. It's too big to do a regular embed and I'm not sure of the coding to move where it would resize so... yeah. Sorry^^;
Cat Walk Version 1.2 (no arms)
Saturday, February 24, 2007
Still Cat Walk v.1.1
Here is my first attempt at the Cat Walk. I am currently revising my Follow Through also. I know, I know it's still in Photobucket.. but it's the best way I know how to share these videos without that stupid Forbidden message the UH server keeps giving me every time I try to make a link. Anyone know what's going on and what I should do? What about this: What coding do you put into your blogs to post from your UH account? That would be MUCH appreciated, thanks. :)
Cat Walk Version 1.1
Cat Walk Version 1.1
Friday, February 23, 2007
Robot Designs


Here are my robot designs. I wasn't in class to recieve the full critique on it, so any comments, questions, and suggestions are very welcome. :) You can probably tell which one is the male and which one is the female (if not, then.... I guess I'll have to explain a few things to you). For the male, it's kind of an ambitious design. I was kind of obsessed with the design of the thighs and legs, the rest sort of followed from there. A lot of my references for him go to the runegods from Magic Knight Rayearth, various mechs I saw on the covers of Full Metal Panic! and the helmet was inspired by illustrations of the dragoon job class of Final Fantasy III for DS Lite. The female... well... I kind of made her up on my own. Her design is SUPER basic and I will probably develop more features on her as I model her or maybe add in to the sketch as she progresses.
It'll be a long process, but I think it'll be fun when I'm not stressing about the deadline too much. :)
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